Bandit problem

Three adventurers are staying in a town called Kleinharl. For various reasons, they are in the tavern. The innkeeper has a lazy eye, looks bored. He offers free food, his daughter made too much. He brings out a bunch of cookies. The Hunter gladly eats all of the cookies. Bartender is mildly amused at the entertainment.

The adventurers introduce themselves to one another. Drunken guy in the corner mumbles something. Tato picks up that the drunken guy has seen a bunch of strange people in town. Tato then decides to tell the other two what the mumbling was about.

Innkeeper seems to know about the strange people. Tato decides to ask the innkeeper about it, who advises the three of them to leave. They leave.

Parker and Tato hear horses off in the distance near the north. Ride south. Some townsfolk get killed due to bandit problem in kingdom of Clodra.

Camp out. Parker investigates the rustling, found nothing. Continue to Kirchhagen.

We approach a small village around the river. Tato notices footprints that come from the northeast direction. Tato tells the Parker about this. There may be 4 or 5 people and an animal, whose footprint is smaller than human.

We see a villager get stabbed from behind, the killer was a dwarf and his two companions. We hear someone yelling at them. Battle ensues.

Leader yields. A worg appears! Leader impaled himself on Parker’s scimitar. And then we searched for loot.


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